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Ropes
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Joined: 09 October 2003
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Posted: 15 November 2003 at 5:45pm | IP Logged Quote Ropes

If you are comfortable with editing scripts, you can edit and create new fireworks to add to the display stage ingame. I'll post more details in a week if people want this.

regards
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piphowell
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Joined: 02 November 2003
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Posted: 17 November 2003 at 10:30pm | IP Logged Quote piphowell

Yes Please

Pip

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beavious
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Posted: 19 November 2003 at 8:24pm | IP Logged Quote beavious

Yep, sounds cool. What kind of fireworks would there be?
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Ropes
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Posted: 24 November 2003 at 11:45am | IP Logged Quote Ropes

Currently we're only allowing firework type rockets that you see in the game. You see these in the frontend and from display stages.

To have a look at the firework code simply goto

GAMEDATA\Scripts\DISPLAYSTAGE

The master script DisplayStage.lua contains the display sequence we attach to the display stage in-game. This is DisplaySequence_1.

It contains several rockets, each parameter is described to control the creation of the rockets are in this file.

There is also a subfolder called DisplayEffects
This is where the rockets are 'defined'

In each of these files are tons of parameters to define how they look and the best way is just to have a play.

The big red rocket is the huge firework that goes off and err looks like a big red rocket :)...use that for reference.

You can also create new 'sequences' to attach to display stages if you want.

I'll try and get the roman candle working in a future update, no promises mind.

regards




Edited by Ropes on 24 November 2003 at 11:47am
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beavious
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Posted: 24 November 2003 at 6:46pm | IP Logged Quote beavious

Thanks, I will only edit it though if i can add firworks, and not edit or delete others, because the other ones are cool, especially the red one. That explodes nicely!
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Ropes
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Joined: 09 October 2003
Location: United Kingdom
Posts: 237
Posted: 24 November 2003 at 7:21pm | IP Logged Quote Ropes

Yes you can add your own - just follow how the bigredrocket is used and you should be ok. Copy the file, rename the bigredrocket within the new file to something unique. Edit the parameters and then add that rocket using its name to the displaystage.lua and see what occurs.

Again just make a backup in case you're not sure.

regards
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beavious
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Posted: 24 November 2003 at 7:41pm | IP Logged Quote beavious

Ohh... cool. I'll try it out and see what i get.
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piphowell
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Joined: 02 November 2003
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Posts: 47
Posted: 01 December 2003 at 11:55pm | IP Logged Quote piphowell

this is exellent, i have just tried it out, its cool,

Cheers Ropes

Pip



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