Active Topics  |  Memberlist  |  Search  |  Help  |  Register  |  Login
Tricks and Tactics
 Vega$: Make It Big! Forum : Tricks and Tactics
Subject Topic: Eliminating noise & smell Post ReplyPost New Topic
Author
Message << Prev Topic | Next Topic >>
Nedumaran
Newbie



Joined: 18 February 2004
Location: United States
Posts: 5
Posted: 20 February 2004 at 4:50pm | IP Logged Quote Nedumaran

I found that raising the floor provides a barrier against noise and smell inside the casino. The higher the floor the greater the protection.

Hence I lower the floor in an area and buid restrooms and maintenance builings etc, provide a path and raise a one square thick wall as tall as needed. The best thing is I can place lamps, statues and plants and the effects of these are there on both sides of the wall.

Try this out. It can also help the layout and appearance of the casino!

I only wish the outside walls also provide a barrier to noise and smell. Are the developers listening?
Back to Top View Nedumaran's Profile Search for other posts by Nedumaran Send Private Message Add to Buddy List
 
battery-h
Newbie



Joined: 20 February 2004
Location: United States
Posts: 4
Posted: 21 February 2004 at 5:44pm | IP Logged Quote battery-h

Perhaps the ability to build "interior walls" would better suit the game - this would reduce noise somewhat and greatly reduce smell (though not entirely). However, I'm not sure how this would affect the code for pathing used by the program (it would have to take walls into account when deciding a path from one place to the next). This would give a more "real life" appearance, and allow a certain level of segregation between the service areas of the casino and the gaming floor proper - at the expense of room and money.

__________________
Battery H
"Artillery lends dignity to what would otherwise be a vulgar brawl."
Back to Top View battery-h's Profile Search for other posts by battery-h Send Private Message Add to Buddy List
 
Ropes
Moderator Group



Joined: 09 October 2003
Location: United Kingdom
Posts: 251
Posted: 21 February 2004 at 11:19pm | IP Logged Quote Ropes

Hi battery, not sure what you mean by

"Perhaps the ability to build "interior walls" would better suit the game "

You can take a segment of the floor and raise it to the ceiling to create a full wall if thats what you require?

As for adding wall segments like the exterior walls in the downloads then it would the behaviour would be the same. It wouldn't cause a problem for pathing.

regards


Edited by Ropes on 23 February 2004 at 7:52am


__________________
Lead Programmer
Vega$ Make It Big
Vega$ Tycoon
Back to Top View Ropes's Profile Search for other posts by Ropes Visit Ropes's Homepage Send Private Message Add to Buddy List
 
battery-h
Newbie



Joined: 20 February 2004
Location: United States
Posts: 4
Posted: 22 February 2004 at 12:32pm | IP Logged Quote battery-h

I should have prefaced my remarks by including I think that raising/lowering the floors ought to have a charge associated with such activity. The interior wall concept would then allow a cheaper, if less effective, form of smell/noise reduction. In addition, as the interior wall would be thinner, I suppose it adds to the look of the game.

__________________
Battery H
"Artillery lends dignity to what would otherwise be a vulgar brawl."
Back to Top View battery-h's Profile Search for other posts by battery-h Send Private Message Add to Buddy List
 
Nedumaran
Newbie



Joined: 18 February 2004
Location: United States
Posts: 5
Posted: 24 February 2004 at 3:43pm | IP Logged Quote Nedumaran

battery-h:

I do see your point, but do not see a need for another item such as an interior wall.

I know that raising/ lowering floor is free, and some may even consider it cheating to eliminate smell and noise but raising a 1-square thick floor and calling it a wall.

But that's neither here nor there. You are giving up some flexibility and space when you build a "wall" as I've suggested. But, you can build a very attractive casino by creatively raising or lowering the floor, including building a wall.

I think the wall you suggest will be we very handy both from a design as well as appearance perspective for the outside.
Back to Top View Nedumaran's Profile Search for other posts by Nedumaran Send Private Message Add to Buddy List
 
beavious
Senior Member
Senior Member


Joined: 09 November 2003
Location: United Kingdom
Posts: 230
Posted: 24 February 2004 at 9:23pm | IP Logged Quote beavious

Yeah, I seen offspring build walls to separate bits off, and it looked good as well as taking out smells and stuff.

__________________
Vega$: Make it Bigger fansite
www.vegasmakeitbigger.tk
www.vegastycoon.tk
Back to Top View beavious's Profile Search for other posts by beavious Visit beavious's Homepage Send Private Message Add to Buddy List
 

If you wish to post a reply to this topic you must first login
If you are not already registered you must first register

  Post ReplyPost New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum

Powered by Web Wiz Forums version 7.01
Copyright ©2001-2003 Web Wiz Guide
Deep Red VEGA$: Make It Big © 2003 Empire Interactive Europe Limited. Designed and developed by Deep Red Games Limited. Empire, "Empire Interactive" and Make It Big are trademarks or registered trademarks of Empire Interactive Europe Limited in the UK, Europe and/or other countries. All other trademarks and trade names are the property of their respective owners. All rights reserved.
site credits
Empire Interactive